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Substance Designer is a composition tool that allows you to create substance or bitmap textures from files based on node textures. You can use it for active texturing and baking information model (e.g. normal, displacement, curvature, etc.). It includes a comprehensive library of tools, materials and procedures to help you achieve your goals in a completely non-destructive workflow. Node-based texturing. Allow for non-linear and rapid iterations of the workflow. Substance Designer 5 is a team node based texturing. Tired of messy layers? Install everything you need in a few compact and convenient nodes. Let matter connect all the channels for you and focus on what really matters: art. PBR The industry standard for texturing Substance Designer is A powerful team node-based texturing technology designed specifically for use in over 50 AAA game projects. PBR Viewport The 3D view allows you to view all of your knitting work in real time. Compatible with any game engine. Substance Designer lets you create your own templates, making them compatible with any game engine on the market or internally. New generation procedural artist Substance Designer 5 is driven by Substance Engine 2, the new version of the famous process technology developed by Allegorithmic. Libera has incredible expressive power and encourages a new form of digital creativity. Integrated bakers Integrated bakers allows you to prepare your maps directly into your software at lightning speed. Production list Designer items are thought to be easily integrated into your work environment.
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Turbobit 679 MB .zip
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