Graphics - 3D - Animation

Pixologic Zbrush 2021.5.1 MacOS


Info

ZBrush sets the industry standard for digital sculpting and painting. Its features let you use customizable brushes to sculpt, texturize, and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush, you will benefit from the same tools used by movie studios, game developers, toy/collectible makers, jewelry designers, automotive/aerospace designers, illustrators, advertisers, scientists, and other artists around the world.
Features

Basic Networking As with anything else in life, where you can go is often determined by where you start. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that whatever you have in mind, there's a way to get the perfect foundation to take it to the next level. The best known of these systems are explained here. Sculptris Pro Ignore the limitations of polygon distribution and simply sculpt! Sculptris Pro will dynamically add (tessellate) and remove (detach) polygons wherever and whenever needed. It does this during your brushstroke through a real-time process called Tessimation. This allows you to fully focus on the look you're trying to achieve. Dynamesh DynaMesh is a perfect solution for freeform shaping because it eliminates the need to focus on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine, or even removing geometry, similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model's polygons as quadrilaterals on command. Mesh Detailing Once you have your base mesh, whether created in ZBrush or imported from elsewhere, it's time to start detailing. ZBrush has a robust suite of tools to achieve this. Listed below are just the tip of the iceberg. Styling Brushes The main workflow of creating with ZBrush is based on a brush system that can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feel of a real paintbrush or sculpting tool, using pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes for pinching the surface, moving it, creating it, cutting into it, slicing it across the model, and much more. You can even use other 3D models as brushes by adding their geometry to your surface. Noisemaker In addition to being able to add detail manually, ZBrush provides a system for procedurally creating surface detail through noise models. Choose a detail type, adjust a few simple parameters, then apply it to your entire model or limited to a specific region. You can even combine different types of noise to create extremely complex effects. The noise system is ideal for both hard surface work and organic details. PolyPaint Because ZBrush works with tens of millions of polygons in real time, you can paint directly on the surface of the model without first assigning a texture map or UV. This offers significant advantages over a standard workflow. The resolution of the texture map does not need to be decided in advance. This is especially valuable if you find that you need more detail about an area than you thought. Instead of repainting a new, larger texture map, you can import existing surface detail into the larger map without any rework. You don't even need to UV wrap before starting this painting. In fact, thanks to ZBrush's ability to project details (both sculpted and painted) from one model to another, you can have a fully painted model before having a finalized animation mesh. Instead, UV Master To create or use a texture map, a model first needs UVs. These are 2D coordinates that tell any 3D application how to texture your model. In most programs, creating these UVs has been a time-consuming challenge, requiring a high level of technical expertise and little room for creativity. With UV Master you can create very efficient UVs for your model - in most cases with a single click. If you need more control over this automatic process, there are features that refine where stitches are placed or increase the amount of pixel space given to certain areas of your model. It's both intuitive and fast, letting you get back to being creative with minimal fuss. Rendering Whether you're using ZBrush as an illustration tool in its own right or as part of a production line for animation, at some point you'll want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render). Language: English, French, German, Spanish, Japanese, Korean, Simplified Chinese
System Requirements

macOS 10.12 or later, 64-bit processor
Screenshots

Download Links

Turbobit 1.78 GB .zip




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