
Info
Create and manage a Maximum Security Prison. As the sun beats down, the rays passing through a beautiful countryside in the early morning hours pass by. You must set up an assault cell to detain the maximum security prisoners swinging on the yellow bus to your future prison. While your workers are laying the last brick, you don't have a minute to let them rest before they start on the first available cell block, so you can make room for the next inmate intake. Once they all have a place to lay their tired heads, the fun can really begin. You'll need a canteen, an infirmary and a guard room, oh, and don't forget a latrine or things get messy, but what about the training area? Or solitary confinement? Or an execution room? Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital, and more than 1 million players have spent time in it, Prison Architect is the world's best lock down.
Features
- Added keyboard hotkeys to navigate through options in in-game item menus ([Z] and [X]) and close menus ([C]). - Rotations for existing objects and furniture that do not have them (Workshop Saw, Press, Waygate, Ironing Board, Altar, Bench). - New Moving/Moving Objects feature. Just double-click an object, reposition it, and a worker will do the rest. - Employees and Dog names added. - Explored the New Bureaucracy option. When starting a new game, you can start with everything that has been researched. - Additional x10 game speed button. - Added filters and sorting options to the Objects menu. - Metal detector searches now investigate both detainees and the boxes they are carrying. - New context-aware quick “Add Doors” functionality to any wall. Just double click on a solid wall. - Prison cleaning mutator option “Reduces Dirt Dirt”. - Security Camera image now shows the direction they are pointing. - New Walls and Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a lid to place food trays for prisoners inside the cell), Colored Fence Doors. - New Floors: Mud, Grate and Solaco (sci fi - perfecting with Yutani Wall). - New Objects: Table (Small), Countertop (Small), Bleach, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Stand, Ironing Board (Small), Office Chair, Door Mat. - New quick menu links from the top HUD bar. 'From Danger', 'Days to Day', 'Balance to Balance', Guards etc. - Deployment Refresh: o Deployment context presentation and visuals have been improved. Now you can see your prison! o You can now assign Armed Guards and Dog Handlers to patrols and areas. o There can now be 2 different intersecting patrol routes. o Patrol routes and zones can be prioritized to ensure your most important areas are managed first. ” - Increased the size of the cloning tool area. - Added code that will allow modders to specify menu sprites for any of their objects, allowing modders to add any image to the object. - Mutators (menu) can now be accessed and adjusted mid-game. This is useful for players who want to turn on/off Mutators in other players' prisons. - Added hedge rounded end pieces and improved all fences to look better with shadows and gates built on them. - Ability to search for Objects from a specific room in the Objects menu text box. Type “Yard” to filter and show all Yard objects. - "New!" Yellow star icons now show all newly added features. - Prisoners and Staff can now be seen by CCTV cameras in Warden Mode. - Logistics context presentation and visuals have been improved. Now you can see your prison. - Fixed the issue where the Water Boiler was not connected to the water pipes (due to damage or transportation). - If you shoot staff while the game is paused, only the first staff member clicked will be fired. - Guards/Snipers in Guard Towers are now protected from weather/rain (as if they were inside). - When showering, prisoners shall properly prioritize common shower rooms before attempting to use another prisoner's cell shower. - Tooltip instruction for the Room Cleaning function has been added to the Room Tooltip. - When building Quick Rooms, cell doors are now kept open until the room is completed to allow workers to enter and finish the room. - Doors are moved from the Objects menu and into the “Walls and Doors” menu. - Fix: Movable wiring items will now spawn new wires. - Fix: Correct Guardian sprites are shown in the staff reports screen. - Fix: Some advanced items now count towards a Grant's requirements (e.g. Visitor booths instead of Tables). - New furniture such as new chairs, short benches, short tables will meet the room requirements. - New Jungle plot and Snowbound plot options have been added to start a new prison. - Snipers now wander around the prison carrying Jail Keys, which make it easier for them to get inside the armory. - The library now requires some of the prisoner's “Literacy” Requirement. A green region indicates the domain. - Guards operating some stations will not participate in prison searches or Shakedowns (they will not leave their stations). - Guards will now open doors for separated dogs. For example, if the dog's handler is killed. - New Guardian Pavilion towers are unlocked for players who sign up for a Paradox account. - Added PDX Launcher support on startup - with PDX Launcher Added a toggleable Unlimited Full Screen Mode option. - The Main Menu now included a page system for our updates. Let us keep previous/old updates and mention the latest additions and improvements. - Added a Screen Display option for players with multiple monitors connected to the PDX Launcher. - New screenshot mode available as a game option in the options menu. Toggle On/Off by holding down [H] and pressing [Enter]. - Fixed an issue where sprinklers would show a healing animation when triggered.
System Requirements
Operating system version: OSX 10.7.0 + Processor types and speed: Core 2 Duo 2.4Ghz + RAM minimum: 6 GB
Screenshots
Download Links
Turbobit 528 MB .zip
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